AI Insights · Timothy · January 2023
Top 5 Apple Arcade Games Performance in Latin America Q4 2022
Discover the performance trends of the top 5 Apple Arcade games in Latin America during Q4 2022, including weekly downloads, revenue, and active users.
In Q4 2022, the top 5 Apple Arcade games in Latin America demonstrated varying trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of each game:
Snake.io - Fun Online Snake from Kooapps experienced a notable increase in weekly revenue, starting at approximately $342 and peaking at around $620 by the end of December. Weekly downloads saw a remarkable rise from 467K at the beginning of the quarter to over 620K in the last week of December. The game also maintained a strong presence with weekly active users growing from around 2.97M to approximately 3.40M.
Sonic Dash: Fun Endless Runner by SEGA showed a steady performance in weekly revenue, starting at $1.7K and reaching about $3.3K in the final week of December. Weekly downloads increased from 316K to 358K over the quarter. The game’s weekly active users fluctuated but ended the quarter with a slight increase, moving from around 2.80M to 2.89M.
Asphalt 8: Airborne by Gameloft saw its weekly revenue decrease from $6.7K at the start to about $5.6K by the end of December. However, weekly downloads displayed an upward trend, starting at 154K and peaking at 247K in early December before finishing the quarter at 209K. The game’s weekly active users also increased, moving from approximately 472K to 549K.
Hill Climb Racing from Fingersoft had a consistent weekly revenue, beginning at $882 and reaching about $1.3K by the end of December. Weekly downloads showed growth from 216K to 261K. The game’s weekly active users rose from around 2.42M to approximately 2.66M over the quarter.
Temple Run by Imangi Studios, LLC experienced stable weekly revenue, starting at $169 and increasing to $233 by the end of December. Weekly downloads remained relatively steady, fluctuating around the 100K mark, and ending the quarter at 109K. The game’s weekly active users saw a slight increase from approximately 660K to 692K.
These insights come from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.